The Outer Worlds 2, the most expensive Xbox game yet

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"The Outer Worlds 2 to Launch at $80, Marking a New Pricing Benchmark for Xbox Games"

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The Outer Worlds 2, developed by Obsidian Entertainment, is set to be the first first-party Xbox title priced at $80 (£70), a significant jump that has sparked discussions among gamers about the rising costs of video games. This increase comes as other platforms, such as the Nintendo Switch and PlayStation 5, have also seen their game prices escalate. The debate surrounding game pricing is particularly pertinent in an industry where development budgets are soaring, making the economic sustainability of blockbuster games a pressing concern. However, the game director, Brandon Adler, argues that the sequel offers a much larger and more immersive experience compared to its predecessor, which could justify its higher price point. The Outer Worlds 2 promises to deliver a more intricate gameplay experience, with an extensive world to explore that builds on the original’s foundation of humor and vibrant settings.

In terms of gameplay mechanics, The Outer Worlds 2 introduces significant improvements to combat, addressing criticisms of the original game. Adler noted that the team conducted thorough research on successful franchises like Destiny and Halo to enhance the gunplay, resulting in a more satisfying and varied combat experience. Players can expect a diverse array of weapons, each with unique functionalities and the ability to apply modifications, allowing for personalized combat strategies. The game is built on Unreal Engine 5, which enhances the visual fidelity and eliminates loading screens when entering buildings, creating a more seamless exploration experience. With expanded customization options, including new character perks and flaws, The Outer Worlds 2 encourages players to delve into every aspect of its world. Set to release on October 29 for Xbox, PlayStation 5, and PC, the sequel is positioned to elevate the role-playing genre and provide a comprehensive gaming experience that justifies its premium price tag.

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The Outer Worlds 2, from RPG makers Obsidian, will be the first first-party Xbox game to cost $80 (£70). Given that Nintendo Switch 2 games are already priced at least that high, and Sony’s own PlayStation 5 games have been pushing towards it for a while, you might not expect this development to ignite a pricing debate among gamers – but it did. The increased cost of video games is a hotly contested topic, given the unsustainably ballooning budgets that most blockbuster games are working with these days. But I can say that The Outer Worlds 2 is a much larger, more in-depth game than the2019 comedy sci-fi original. If we’re going to talk about value, it can certainly be argued that its higher price point is justified.

I loved The Outer Worlds, which was jam-packed with the kind of wry, sardonic humour you’d expect from an Obsidian RPG (this is the studio behindFallout: New Vegas, after all). Its super-saturated space world, populated by colourful flora, bumbling corporations and strange zealots, was a joy to live in for 20 or so hours, though its combat left much to be desired.

According to game director Brandon Adler, Obsidian knew The Outer Worlds’ gunplay needed improvement even before the game launched, andespeciallyif they developed a sequel. “We did a full breakdown on Destiny, because we love how that felt,” he says during an interview held after an Outer Worlds 2 demo in Los Angeles. “We also talked to the Halofolks … They gave us a huge list of stuff and said, ‘You guys should target this … you should add that to your weapon configurations.’”

Obsidian’s research has paid off: not only are there more weapons to play with in The Outer Worlds 2, but they all feel good to fire, and offer a variety of combat options depending upon the encounter (and that’sifyou want to fight, as a solid stealth approach will let you creep through rooms of foes without a trace). In the original game, I’d simply avoid large-scale combat, or preemptively sigh before getting into a firefight because the gunplay just wasn’t enjoyable. That has changed in the sequel – I relished each encounter, giggling manically as I hucked grenades and dropped down from above to take out a target.

“We didn’t want small changes. Every weapon feels very different; every weapon has a cool, unique purpose,” Adler says. “You can even take those weapons and add mods on to them to do all kinds of crazy things.”

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And with an updated game engine (Unreal Engine 5) and the capabilities of current-gen hardware (The Outer Worlds released on theXboxOne), expect The Outer Worlds 2 tofeelbigger than before. Entering buildings no longer requires a loading screen that can take players out of the fantasy, for instance. “Little things like that give a big, immense feel,” Adler says. “Exploration is probably the thing that’s most important to me. I want the players as they’re going through this big world to feel like they should go to every nook and cranny and open every door and go behind every little thing, because it’s always gonna be a cool, fun thing for them to find.”

The Outer Worlds 2 offers a larger world, improved combat and even more customisation options that deepen its role-playing features (such as more perks and flaws for your character, which can drastically change how you play). Though Adler declines to comment on the $80 price tag, it’s clear that this sequel justifies itself.

The Outer Worlds 2 is released on 29 October for Xbox,PlayStation 5and PC.

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Source: The Guardian