Inside a deserted Melbourne shopping mall is a bizarre XR journey into psychosis

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"Melbourne's 'The Door in Question' Explores Psychosis through Immersive Theatre"

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In the heart of Footscray, Melbourne, a unique artistic endeavor titled 'The Door in Question' is transforming perceptions of both art and space. This 90-minute extended reality (XR) production intricately weaves immersive theatre, escape rooms, virtual reality, and mixed reality into a single, compelling narrative. Created by Troy Rainbow, the experience draws on his personal encounters with psychosis and those of his mother, who battled schizophrenia. The production explores the complexities of delusional belief systems through the lens of four characters, each convinced that a man named Anton met his demise in distinct ways. With its deeply unsettling atmosphere, the experience is described as a journey into psychosis, offering participants not just a performance but a visceral engagement that challenges their senses and perceptions of reality.

Participants begin their journey in a small, dimly lit room within the largely unused Metro West shopping center, which Rainbow characterizes as having a “cachet of lost dreams.” After a brief guided meditation, they don VR headsets and navigate through a digitally altered version of the shopping center, encountering bizarre objects and environments that blur the lines between real and virtual. As they progress, they transition from virtual to physical experiences, enhancing the sense of déjà vu. The production utilizes innovative sound design, including directional speakers that create the illusion of voices emanating from within the participant’s mind. This intimate, solo experience, where participants co-author their journey, emphasizes the personal nature of the narrative and highlights the potential of using abandoned spaces for artistic expression. Rainbow advocates for more artistic endeavors in dormant spaces, believing that the physical setting can significantly inform and enhance the storytelling experience. 'The Door in Question' is playing at Metro West until June 29, and its exploration of mental health through immersive art offers a thought-provoking commentary on the nature of perception and reality.

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I’ve visited the inner-cityMelbournesuburb of Footscray many times but last week I saw it in an entirely different light: as a nightmarish bizarro world, sort of real and sort of not. The concept of using art to reinvigorate disused spaces is far from novel, but it’s been taken to compelling heights in The Door in Question, an intense – and at times deeply unsettling – 90-minute extended reality, or XR, production that blends immersive theatre, escape rooms, virtual reality and mixed reality (overlaying the real world with digital elements).

Described by creator and director Troy Rainbow as “an immersive journey into psychosis”, The Door in Question was partly inspired by his own experience of psychosis as well as the experiences of his mother, who had schizophrenia.

The 37-year-old artist used letters she wrote to him – reflecting “her type of thinking, and the type of thinking I fell into” – to inform the core challenge of “adapting delusional belief systems into narrative form”. The story centres around four delusional characters, each of which believe a man named Anton was killed in a different way.

The word “immersive” is bandied around a lot these days, but The Door in Question really isimmersive, creating an enveloping experience that engages all the senses – including touch and smell.

It begins in a small room in Metro West shopping centre – a largely unused complex with, as Rainbow puts it, “a cachet of lost dreams feel about it”. After a brief guided meditation, I’m fitted with a VR headset, and emerge from the room to walk around the virtually altered centre, encountering peculiar objects that weren’t there before. Some I’ll see again later on, in physical rather than virtual reality – which blurs the actual and the unreal, and triggers a strange kind of deja vu.

Trading my headset for a pair of headphones, I head on to the street, where a mysterious woman tells me stories about various locations around me while directing me around the block and into another building.

Here I move through a series of surreal-looking rooms filled with old and decaying elements. There’s a lab-like environment with a dentist’s chair; a security room in which I have a conversation with myself via AI that imitates my voice; a grotty kitchen filled with broken and oddly placed things; and a creepy kids room, with plush snakes on the bed and a homemade board game.

Throughout the experience, voices sprout up from unexpected places around me, achieved in part through directional speakers – “so it actually sounds like a voice in your head”, says Rainbow. These voices deliver bizarre and sometimes hysterical rants. A man talks about our soul becoming data and dissolving; a child speaks of divine miracles. As I move through these environments, I encounter strange pictures and written material – religious texts, cryptic notes scrawled on walls, typed documents in folders. It feels as if I’m insidea scary movie or video game.

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The Door in Question (which premiered in 2021, and has experienced several iterations before this current one) is powerful partly because of its intimate nature. Throughout the experience, the participant is alone – with the exception of an actor who follows them up the street, ensuring they head in the right direction – and alone with the thoughts in their head (plus all those crazy ones bouncing off the walls). The intimacy of the experience, coupled with the fact that each participant co-authors it, makes it feel very personal.

All this requires a very different approach to storytelling from mediums with ringfenced fields of representation, such as film and traditional theatre. Beyond the obvious difference of interactivity, this kind of storytelling involves using space to reveal information, and establishing an interplay between narrative and location.

Technology is crucial to pulling this off, and Rainbow says “I work with the mindset that technology isn’t the facilitator of the idea – it’s a co-creator”.

Finding the right real-world locations is also key, and using abandoned and dilapidated spaces is something Rainbow is passionate about: “Why work against that to create something? Why not allow that to inform the experience?” he says. “It’d be cool if there were more artistic experiences embedded in dormant spaces.”

The Door in Questionis playing at Metro West, Footscray until 29 June

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Source: The Guardian